neděle 24. července 2016

Weekly news #6

Aloha everyone, the summer holiday is in full swing, another week is over and we’ve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Let’s make this straight, I’ll tell you what we’ve managed to get done.

#6

Madness Mode,

Ok, we talk about this every time, but no wonder we do, we are still working this feature. Let’s say it’s not a one day job because there are lot of mechanisms to be implemented from scratch.

So to make this a little bit more than a chit chat about everything taking so long, the current progress is that we have more than half of the madness events implemented. Unfortunately, there are a lot of complex events we have left. One of the biggest problems is that except the basic implementation, we are facing a complicated synchronization with server. Some of the events are more though to sync that the other ones. We also had to solve the situation where a new player connects to a server while lots of events of madness mode are already activated. Whether we should let the player connect (the harder variant) or to hide such servers while madness mode events are active (easier to implement but not so user friendly).



Madness Mode #2

Except the in-game progress itself, we have a provisional GUI for the Madness Mode. As for the graphic, a lot of things are WIP. Although the menu doesn’t look like a piece of Michelangelo’s art, it has a lot of functions. We would like to replace the text values with pictures (and leave the names in the background so the players know the events names), but it takes a lot of creativity and we have no time to lose.



Glow

Ok, so the last thing relates to the new glow system. We have fixed the glitch with a weird power-up glow that was shining thorough walls. But primarily we added the glow to more effects in the game. Those effects are still in its infancy but we are trying to get more beautiful into the game so it has some sex appeal. Perhaps the most visible changes are grenade launchers, glowing robots and boxes, explosions and box destroying effect.



Indeed, this is the end, again. We hope that you like the latest changes and if you have anything to say, leave your idea in the comments below so we have some feedback. And as always, enjoy the summer and good luck at the arena.

Jouki // posted by Dzetro

neděle 10. července 2016

Weekly news #5

Hello everyone,

As you probably noticed, the progress and the buzz about Grenade Madness faded away somehow in the past few weeks. The main reason is that we switched to what we call a holiday development regime. That’s why there was no news posted last week. On the other side, this doesn’t mean we are stopping the development for the next two months, we are just going to slow down a little.

#5

Before we dig into the changes in the game, I’d like to mention something about the activity and the player counts in the game. We know about it and we are now doing our best to have the game in a notional level where we all will be satisfied. Of course we welcome your willingness in sharing the game and letting more people know it’s still in development and changing a lot ( for the better, we hope :) ). As regards the “notional level” - this includes having Madness Mode completed, as well as the Traits, a lots of balancing with some other smaller changes, rework of the achievements and missions, graphic update (we have not yet scheduled the graphical update due to the problems with Unity update ) and other changes.

Madness mode

The first thing of the things listed above is now in progress and is the main subject of the next update. For those who have no idea what Madness mode is, here’s a brief info: Madness mode is a system, that is launching the events during the game round, and therefore influencing the whole game from other perspective. These events can be combined together and they can have an adjustable intensity. For example that all players will be suddenly faster by 30%. But it could by 100 as well… But it’s not that simple. To be able to control such crazy behavior with other things, such as bigger magazines or other events, you will need Madness Points. You get Madness Points for every level reached and also for completing the missions. We will later add Weekly Events as another way to get Madness Points. But this is not a matter of the upcoming weeks so I won't dig into this topic right now. You can then use these Madness Points as a “currency”, but do don’t worry. Madness Point is not a single use currency, your points are re-usable for next rounds. So in other words - the more you play and the more missions you complete the crazier combination of events you can create to make the game more fun and escalating until the end.

The current progress of Madness Events is that we have roughly six events implemented out of all 17. Events are different and they are divided to three categories: Passive events, Active events and time events. Most of the events are in the passive category which means that the event lasts until the end of the round (for example faster running or magazine size). Active events are in other words the ones that are fired single time, such as despawning of all crates in the arena or transformation of all crates to explosive barrels. Currently we have only one such event and it’s the debuff silence, which disables grenades shooting for 15 seconds (but knifes and rocket launchers are working perfectly… ) This event is stackable - the duration is stacking altogether.

GUI

We would also like to give our game user interface more colors to make it more exciting to click through. We will try to use colors that fit the game theme more. This is only a plan for now so I have nothing to show you right now. Anyway, as regards of the GUI redesign, we hope it will make the game look more cool and easy for beginners to understand.

So that’s everything for this week, we hope that you like the Madness Mode. If you have any questions or suggestions, use the comments below. We would like to read your opinions. And as i mentioned, please be patient, we are in the holiday regime. We need to get some fresh motivation by resting and enjoying the beautiful weather outside :) For all the hardcore gamers playing in the summer heat, and to all of you as well - Good luck at the arena!

Jouki // posted by Dzetro