The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles.
Ok, i won't beat about the bush. The Unity update won't be happening. Yeah I know, unfortunately we tried to move to the new version, but the Unity developers have not yet fixed the bug, that is strongly influencing the light rendering, which is making the game look bad.
But do not panic (like someone is panicing...), we surely have a lot to try out. Not updating to the new Unity is not the end and we have a lot of graphic stuff to implement and stylize the game.
We hope that you like the new patch 0.6, it's an update that is mainly focused on balancing the gameplay and tiding up the features to make more sense while combining with each other. We will continue to make such changes and we will add two new features in the next one or two patches; a bigger one - the Madness mode, and the other one - Traits, that will replace the melee weapon slot. If we manage to be effective, the Traits are likely to be a part of the 0.7 update.
As I mentioned before, the main purpose of this update will be the Madness mode. This feature is still in it's infancy but the basic principle is very clear already. I don't have a plan for the specific events, however. In this phase the technical implementation will also be important. But it should not be problem because, as I mentioned the Madness Mode is the main purpose of the update.
Visualisation how Madness Mode might look like in game (not final)
Today, as I noted at the beggining, the report is a shorter one, because not many things actually happened while realising the update 0.6. If you have any questions, feel free to ask me below this post (your ideas, visions or any questions for us about the development). I will reply to you as soon as possible. It's all for now and as always - good luck at the arena!
Jouki // posted by Dzetro